Dynamic positioning simulator
Jalitha Wills
Site of the project:
VSTEP BV
Weena 206
3012 NJ Rotterdam
start of the project:
March 2007
In June 2007 the
Interim
Thesis has been appeared
and a
presentation has been given.
The Master project has been finished in November 2007
by the completion of the Masters Thesis
and a final presentation has been given.
For working address etc. we refer to our
alumnipage.
Summary of the master project:
In the first generation of games the appearance and the contents of the
games were very simple. In for instance Pacman: a hungry symbol moves
along a grid and the challenge was to move
your cursor away from this symbol. In the current games, advanced 3D
visualitions are used and the plot resembles reality. For the next
generation of games the rate of reality should be increased further.
However, the game industry again encounters the bounds of the computer
power. To move beyond these bounds they challenge the scientific
computing community.
In this game the ship movements should be very realistic, with respect
to waves, currents and various propulsion mechanisms. Scientific
computing has a lot of experience in the simulation of a real ship with
high accuracy, which is necessary in order to predict the drag
accurately. For such a simulation it is necessary that the computer time
is less than one hour. To include a ship simulation algorithm
in a game, the computer
time should be less than one milli-second, however the accuracy can be
much less. So the challenge is to simplify the models and accelerate the
methods in such a way that the small computer time is attained.
The Ship Simulator game
In the world of games, a number of Dutch companies are active, such as
VSTEP, which are very successfull.
Since the TU Delft has a tradition in simulating ships, aircraft and
water flows, the game companies like to have TU Delft students join
their teams in order to develop the next generation of games.
It appears that these programs are also used for serious simulations
for the training of ship personnel, navy and firemans.
Sailing with a real ship requires a lot of training
Contact information:
Kees
Vuik
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